Kalachakra Icon
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Developer blog

2022-08-22

Original Soundtrack

Felix Koköfer

Hello! My name is Felix Koköfer and I am responsible for a big part of the music you hear in the game. For production, I tried to implement as much of my influences from underground electronic music. Therefor I used a variety of synthesizer and some unique...Read more

2021-09-22

Dialog System

Julius Hense

Hi! I’m Julius and I programmed the User Interface and the Dialog-System. When positioning everything, I tried to capture the feeling of a Visual Novel. Got some inspiration from RPG-Maker and games with similar structure. The code itself it optimized well and could be reused easily. Even though my tasks are...Read more

2021-09-22

Design & programming of the website

Leon Geldschläger

...Read more

2021-09-22

Kalachakra ex Machina

Marcus Schaal

Die initiale Idee zu Kalachakra kam mir in den Sinn, als ich mir der Gedanke kam, das „The legend of Zelda – Majoras Mask“ von den Spielmechaniken genau die Schnittstelle zwischen dem Kalender aus der Persona-Reihe und dem resetenden Leuchtfeuer aus Dark Souls ist. Als ich dann im Zuge eines Teamprojektes auf Alex stieß, fand ich einen Anlass gegeben...Read more

2021-09-22

The Evolution of Hana

Ricarda Dorfmeister, 2D Artist for Kalachakra

From thumbnails to the finished illustration, this blog will give you a small insight on how we designed our characters. The first step was to get a feel for the character and to decide on how she would present herself. thumbnails are very helpful to get to a silhouette that fits the mental image of the character. We really liked the idea of an oversized jacket on a petite girl. After we found a base that felt right, the iteration process began. Here you can...Read more