Hello! My name is Felix Koköfer and I am responsible for a big part of the music you hear in the game. For production, I tried to implement as much of my influences from underground electronic music. Therefor I used a variety of synthesizer and some unique...Read more
Hi! I’m Julius and I programmed the User Interface and the Dialog-System. When positioning everything, I tried to capture the feeling of a Visual Novel. Got some inspiration from RPG-Maker and games with similar structure. The code itself it optimized well and could be reused easily. Even though my tasks are...Read more
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Die initiale Idee zu Kalachakra kam mir in den Sinn, als ich mir der Gedanke kam, das „The legend of Zelda – Majoras Mask“ von den Spielmechaniken genau die Schnittstelle zwischen dem Kalender aus der Persona-Reihe und dem resetenden Leuchtfeuer aus Dark Souls ist. Als ich dann im Zuge eines Teamprojektes auf Alex stieß, fand ich einen Anlass gegeben...Read more
From thumbnails to the finished illustration, this blog will give you a small insight on how we designed our characters. The first step was to get a feel for the character and to decide on how she would present herself. thumbnails are very helpful to get to a silhouette that fits the mental image of the character. We really liked the idea of an oversized jacket on a petite girl. After we found a base that felt right, the iteration process began. Here you can...Read more